Join us in a fun Sunday Debate on Force
Touch. Come with your opinions and feel free to read some of our
thoughts, then pick your side or play devil’s advocate to get your voice
heard and engage in friendly discussion. You can read our
food-for-thought or jump straight into the fray below!
Force Touch is a relatively simple
technology from the end user’s point of view, but the actual process
going on behind the screen is much more interesting than people give it
credit for. We detailed some of the mechanisms and its benefits, as well
as possible applications, on an analytical feature, and now that the Huawei Mate S (which we tried out!)
is officially bringing the technology to Android in all its glory, we
think it’s time to have a debate on how it can be beneficial to Android,
and if it’s worth the trouble.Force Touch on phones basically allows your screen to directly measure the force applied upon the glass, and the standard can also be used for different kinds of feedback. The two well-known players bringing it to mobile, Apple and Huawei, have mostly relegated the functionality as an extra layer of gimmicky input, but there are other ways in which it can provide a better user experience. One of them is through enhancing the UI, particularly Material Design and its many layers of depth. We will explore some of those thoughts below, but if you want to simply jump to the comments and discuss, we ask you:
- Can Force Touch significantly enhance Material Design and the Android UX?
- What functionality do you think Force Touch could allow for or enhance?
- Should Flagships begin adopting the technology to explore new possibilities?
- How much of a gimmick is it at the moment?
- Can Force Touch ever be worth implementing as a standard?
UX and Material Design
Force Touch can
synergize well with Material Design, because Material UIs have several
layers and depth with many floating elements. Things such as the
Floating Action button could thus have Force Touch read the amount of
force you are applying onto the drawn object and react accordingly, and
then realistically bounce back to normal as well once your finger leaves
the screen. Things such as the ripples on list items could also be tied
to the force of your touch to give Material interfaces a more lively,
organic and responsive feel to them. Finally, Force Touch can speed up
certain UI operations such as long-press, which is time-bound, and
instead replace that with a force-press that allows you to access menus
without waiting.
Moreover,
force-feedback in some Force Touch implementations can trick you into
thinking you’ve clicked a button, and this could give physical feedback
to plain glass, solving an age-old problem of touchscreens. Lateral-force haptic feedback can even trick your brain into interpreting vertical movements and texture, which would play amazingly well with the actual material part of this UI standard where cards move up and down.
Adoption and Additional Cost
A
big problem with adopting Force Touch at large is that it brings in
many additional components and extra manufacturing process for something
that has no real practical value other than subjectively
enhancing the user experience. At the moment, Force Touch is marketed
with gimmicks such as weighing oranges on a display, and OEMs have not
explored its vast potential. The devices that are bringing the
technology are expensive flagships, and the Huawei Mate S, in
particular, is from a not too well-known OEM and will only be available
in select markets.
The
additional cost to develop and manufacture this technology means that
phones that bring it may be priced at higher prices than the affordable
flagships trending today, putting the innovators at a price disadvantage
(especially since it’s not a pragmatic feature). Some OEMs like
Motorola already have patents
for the technology and others can make use of it in future phones, but
those that don’t have experience with the development or production of
Force Touch might find themselves simply avoiding it due to the cost,
which limits its adoption. All of this for something that doesn’t add
much practical value and is mostly another way to embellish our
interfaces and access menus… for now, at least.
Debating
On one hand, Force Touch could bring an extra layer of interaction, beauty, and feedback to the Android user experience. So far, none of its implementations have proved to be revolutionary, and the Huawei Mate S isn’t making enough noise to be noticed. On the other hand, the Android flagship market is in dire need of innovation and OEMs have to find new ways to justify flagship pricetags. They can bow down to the affordable flagship or try to push their phones’ user experience forward to lure consumers in a market full of alternatives. It’s a nice thing to have, but certainly not necessary. That being said, do you think it has the potential to grow?- Can Force Touch significantly enhance Material Design and the Android UX?
- What functionality do you think Force Touch could allow for or enhance?
- Should Flagships begin adopting the technology to explore new possibilities?
- How much of a gimmick is it at the moment?
- Can Force Touch ever be worth implementing as a standard?
Source: xdaDevelopers
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